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» Welcome From Knights Templar
Dev Chat July 28th Empty6/5/2021, 7:07 pm by Coco

» New forum
Dev Chat July 28th Empty17/11/2010, 2:22 pm by Coco

» Fleet / Team listings
Dev Chat July 28th Empty15/11/2010, 5:14 pm by MaQogh

» Fleet Rep's contact details
Dev Chat July 28th Empty7/11/2010, 7:52 pm by Valentine Fox

» End of season 1 (including the EoS Event!)
Dev Chat July 28th Empty3/11/2010, 10:27 pm by Blackknight8x

» Hall of Fame
Dev Chat July 28th Empty2/11/2010, 12:45 am by Blackknight8x

» Thoughts So Far
Dev Chat July 28th Empty1/11/2010, 11:57 pm by Reuster

» Match details
Dev Chat July 28th Empty1/11/2010, 8:07 pm by Ghost_2012

» Match results
Dev Chat July 28th Empty1/11/2010, 8:38 am by Valentine Fox

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5 posters

    Dev Chat July 28th

    Coco
    Coco
    Admin


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    Character sheet
    Race: Vulcan

    Dev Chat July 28th Empty Dev Chat July 28th

    Post by Coco 29/7/2009, 1:02 pm

    <@Bizarro_Rekhan> How much
    of a role will weapon arcs play in combat? Most of the emphasis seems
    to have been placed on shield positioning but maneuverability and
    weapon arcs can play just as large a role. There were a couple DS9
    episodes where the Defiant used their maneuverability and tractor beam
    to avoid the weapons of the more powerful Vor'cha and Negh'var class
    ships.


    <@CrypticZinc> Weapon arcs play a HUGE
    role in space combat. Obviously, if we want positioning and facing to
    be a big part in space combat - weapon arcs is the first thing you look
    at.

    <@CrypticZinc> Witht he exception of only a few, all the weapons
    in STO have arcs to them. You can slot these weapons in forward facing
    and rear facing slots.

    <@CrypticZinc> Phasers tend to have large firing arcs, photon torpedos and cannons have smaller arcs.

    <@CrypticZinc> Some weapons (mostly beams) have arcs that are larger than 180degrees -

    <@CrypticZinc> if you slot one in the front and back - you can get some cool "broadsiding" action.

    <@CrypticZinc> Yes - you can slot weapons in the back - although most ship have more slots in the front.

    <@CrypticZinc> Cruiser classed ships tend to be a little more "omnidirectional"

    <@CrypticZinc> Forward and Rear only.

    <@CrypticZinc> You can still shoot to the side - given large firing arcs.

    <@CrypticZinc> Like the >180 degree phasers.


    <@Bizarro_Rekhan> Does
    Escort 2 mean, an Escort in Tier 2? And is the rumour that Tier 1 will
    only have Light Cruisers (and therefore no Science, Cruiser, or Escort
    ships) true?


    <@Cryptic_geko> All players start with a
    Light Cruiser. When they rank up to a Lt. Commander, they will gain
    access to a new ship. That ship may be a Cruiser, a Science Vessel, or
    an Escort. To get one of these ships, you will need the necessary
    skill. Choosing one does not restrict your access to the others, but
    you still need the right skill (you need Science Vessel Skill to get
    science vessel). To get into the next science vessel, you will need to
    be a Commander rank and have skillpoints in "Research Science Vessel"
    (which unlocks towards the end of the "Science Vessel" skill). So you
    can go deep with your skills and ships, or you can go wide.

    <@Cryptic_geko> So you can go deep with your skills and ships, or you can go wide.


    <@CrypticZinc> [LF]NiomoLire Craig, can we have more than one Tier 2,3,4 ship?


    <@CrypticZinc> Yes

    <@Bizarro_Rekhan> Is it
    possible to level up all 3 trees enough that you will be able to pilot
    all 3 types equally well?


    <@Cryptic_geko> Yes exracon. its on open skill system. but it will take you a while.

    <@CrypticZinc> Firing Arcs - there are
    only forward and reverse slots to put weapons in. The weapon defines
    it's arc. There are a lot of different arcs in the game. 45, 90, 180,
    270, etc...


    <@Bizarro_Daeke> Will the science vessel be able to dump radiation?

    <@Cryptic_geko> there is an Eject Warp plasma skill in the game.
    It stalls skip engines, causes damage and reveals cloaked ships. But
    its not limitted to science vessels.


    <@CrypticZinc> We can even define the
    offset so that a weapon arc can be a 45degree arc but 90degrees off to
    the side. We don't have any of those weapons in right now - but we
    could do it.


    <@Cryptic_geko> wider firing arcs typically mean less damage. Canons have narrow firing arcs, but hit hard.

    <@CrypticZinc> Loekii Okay, so arcs are still relatively limited,
    depending on the weapons slotted into the spot. So it could be some
    tactical choices there on your build --- stronger punch but smaller
    arc, etc.


    <@CrypticZinc> Exactlly

    <@Bizarro_Rekhan> Titan7963> Last
    friday we found that the Klingons have a "carrier" type ship that is
    massively huge. Will the Federation have a "carriar" type vessel also?


    <@Cryptic_geko> Probably not at launch. We want each side to have distinct gameplay


    <@Bizarro_Daeke> Can i target one subsytem with
    phasers and a different one with torpedoes at the same time ?


    <@Cryptic_geko> no, when you target a subsystem, your attacks are
    focused on a particular system. you cant spread the attack.


    <@Cryptic_geko> HomoTrek[FYAD]> will there be thermonuclear warheads


    <@Cryptic_geko> No, but there is a Tri-Cobalt device


    <@Bizarro_Rekhan> Will there be any reason other
    than personal preference to use small ships in end-game content and
    will there be incentive for a wide variety of ships in a fleet/task
    force/group for combat operations? For example, if I want to use the
    BoP will that be viable or will it hurt my group if I use it instead of
    the Negh'var in my hangar? I know you've said that tier and combat
    effectiveness isn't entirely dependent on size, but where is the line?


    <@CrypticZinc> Yes!

    <@CrypticZinc> We want to encourage fleets in the end game to be made up of many different configurations of ships.


    <@Cryptic_geko> Yes, a player's Vor'cha ship is not necessarily
    better than another player's Bird of Prey. Toe-to-toe, a Vor'cha would
    pound a Bird of Prey. But a BoP is fast, hard to hit, and a master of
    cloaking in combat. BoPs can do cloaking runs, which balances the
    playing field very well.


    <@Bizarro_Rekhan> There was talk about Fleets
    building ships earlier in the dev cycle. Has that been scrapped, put
    off to a later date...? I am interpreting your answer to Manx's
    question to mean that grouped/endgame rewards will be the main benefit
    of grouped fleet players, not resource networks, crafting, etc...


    <@CrypticZinc> Put off to a later date
    (post launch) in the very least. There will still be items and rewards
    towards the endgame where you will want to be in a fleet to gain better
    access - but there will be no Fleet owned items. (At least administered
    by the game)


    <@Cryptic_geko> bmckenna[Fark]. and will proton torpedoes actually hit all the time like they do in the movies

    <@Cryptic_geko> Its photon torpedo (not proton - was that a trick
    question). They don't always hit in the movies and they don't always
    hit in STO.


    <@Bizarro_Rekhan> Just a reminder - Please send your questions into Bizarro_Daeke and Bizarro_Rekhan

    <@Cryptic_geko> Ix_Forres. Once more, in
    the vain hope it will be answered: Will we have control over internal
    ship systems? Power, impulse, warp, computers, environmental systems,
    idf/sif etc? And will we be able to affect other ship's in supportive
    or offensive ways? And, of course, can we eject the warp core or
    antimatter stores of our ship?


    <@Cryptic_geko> You can transfer power between systems. and yes, you can buff friendly ships in many ways.


    <@Bizarro_Rekhan> Tostig> Will the end
    game all be based around fleets/raids? Or will there be solo/small
    group content to get the "best" gear?


    <@CrypticZinc> We'll get specific about all the endgame options
    at a later date - (sorry if I'm punting a little here) - but trust that
    there will be multiple endgame options. There will be endgame "Fleet"
    sized raids - there will also be content that can be solo'd to advance
    a player through endgame.


    <@Bizarro_Daeke> Sorry guys, give us one second. There are a ton of questions to dig through.

    <@Bizarro_Daeke>
    Will we have to spend some form of money to buy ships, or will there be
    an option to "get it" from the KDF or Starfleet once we reach a certain
    level?


    <@Cryptic_geko> You will not buy ships with a resource or
    "money". You will, however, earn reputation with your faction that you
    need to spend to gain access to ships. There are, of course, other
    pre-requisites to gaining access to a ship - Rank and skill.


    <@Bizarro_Rekhan> That's about it for us, folks. Thanks to
    everyone who joined for the chat and asked questions. Be sure to stop
    by the official site for news on the next dev chat!
    Lithian
    Lithian


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    Character sheet
    Race: Human

    Dev Chat July 28th Empty Re: Dev Chat July 28th

    Post by Lithian 29/7/2009, 6:17 pm

    Nice dev chat. Finally some news about space combat.
    And lol, 'proton' torpedoes. Very Happy
    Nova
    Nova


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    Character sheet
    Race: Human

    Dev Chat July 28th Empty Re: Dev Chat July 28th

    Post by Nova 29/7/2009, 9:58 pm

    I like that there was mention of the ability to broadside.
    dru_mcd
    dru_mcd


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    Character sheet
    Race: Andorian

    Dev Chat July 28th Empty Re: Dev Chat July 28th

    Post by dru_mcd 30/7/2009, 2:34 am

    <@CrypticZinc> Put off to a later date
    (post launch) in the very least. There will still be items and rewards
    towards the endgame where you will want to be in a fleet to gain better
    access - but there will be no Fleet owned items. (At least administered
    by the game)



    Hmmm - wonder what that means?
    Blackknight8x
    Blackknight8x
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    Character sheet
    Race: Trill

    Dev Chat July 28th Empty Re: Dev Chat July 28th

    Post by Blackknight8x 30/7/2009, 3:36 am

    dru_mcd wrote:<@CrypticZinc> Put off to a later date
    (post launch) in the very least. There will still be items and rewards
    towards the endgame where you will want to be in a fleet to gain better
    access - but there will be no Fleet owned items. (At least administered
    by the game)



    Hmmm - wonder what that means?

    I was wondering the same thing myself, It kind of leaves the door open to have fleet station at a later date but not administered by the Game operators...
    Interesting indeed!

    BTW Dru, I really like your new avatar !

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    Dev Chat July 28th Empty Re: Dev Chat July 28th

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