The task Cryptic Studios has undertaken is no easy feat. Star Trek is one of the most familiar and recognized pop culture franchises in the world. Its enthusiasts were holding conventions and quoting scripts years before most other fan communities even sprouted. Needless o say, this group has high expectations about how the object of their affection should be treated. In a second group that only sometimes intersects with the first, sit the MMO players. They devote thousands of hours to their hobby, and any new title attempting to grab their attention. Amid the myriad options must meet a high quality bar. Finally, sitting apart from the first two groups are the skeptics. Rightfully suspicious of a franchise that has floundered for ears, they point to recent movies, TV series, and a disappointing array of video games that have all failed to reignite excitement for the long-lived sci-fi series. To succeed in crafting Star Trek Online, Cryptic must address them all, and somehow emerge with a cohesive and exciting game.
“It’s not about making a MMO that’s Star Trek. It’s about bringing Star Trek to a massively multiplayer arena,” explains Craig Zinkievich, executive on Star Trek Online. He’s eager to talk about this dream project for his team. His enthusiasm is apparent from the moment we sit down at their studio. “We’re all passionate about the IP [Intellectual property],” says Zinkievich. “We love the IP. Some of us own weapons from the IP. We don’t want to focus on making an MMO so much as bringing the Star Trek universe to life.”
The team at Cryptic has long sought the chance to tackle the expansive Trek fiction, and the opportunity finally arose when the rights passed from Perpetual Entertainment to Cryptic early this year. Without pause, the Cryptic team dove into content creation. Throughout its existence, a large part of the developer's energy has gone into crafting an engine that can handle any game they throw at it. By allowing designers, artists, and programmers to work inside the game world, the engine can implement new ideas almost instantaneously. Consequently, only weeks after acquiring the license a devoted squad of developers had a prototype version of Star Trek Online up and running. For anyone familiar with next-gen development timetables, this sounds preposterous. The implausible scenario becomes a reality once you see just how far the game has come in these short months. During our visit, a huge number of art assets were already in place. Space combat was up and working. Whole planets and the ability to run through them were on display. The remarkably extensive race and character creator already produces endless varieties.
This accommodating tech gives Cryptic enough confidence to proclaim the game will release before the end of next year on PCs and consoles. Like Champions Online, which Cryptic will release this coming spring, Star Trek Online is built from the ground up as a game that functions as a unified experience across any platform. While approvals from the major console manufacturers are still pending, it is telling that the team demos the game with both keyboard and mouse or an Xbox game controller - the same controller players will be using to tackle Champions when it releases on that console next year. "Both Microsoft and Sony want MMOs on their platforms, but they have to figure out how they can enter that space", Zinkievich tells us.
Since it acquired the rights, Cryptic has been busy implementing design ideas and crafting the future of the Star Trek mythos. While the upcoming J.J. Abrams movie will take viewers back to the genesis of Kirk and Spock's time on the Enterprise, Cryptic has been given full reign to drive into the unmapped time period of the much later 25th century. "The universe is a little bit different than when everybody left off with Nemesis", explains Zinkievich. "Things have changed. It’s more hostile. A lot of the old threats and challenges that the different civilizations have faced have come back to the forefront". STO is set 29 years after the end of Star Trek Nemesis, the last of the Next Generation films. In 2409, the Khitomer Accords have broken down, shattering the peace that once kept the Federation and the Klingon Empire as allies. (transcribed by Knights Templar Fleet and Jay) An ancient threat has subtly emerged, looming over the civilizations of the Alpha Quadrant, but each culture seems to only know bits and pieces of the puzzle that could reveal the danger.
The Klingon's have absorbed the reptilian Gorn into the Empire, and enacted an alliance with the green-skinned Orion’s, even while the bellicose Nausicaans are increasingly attracted to the Klingon's aggressive tendencies. Across the Neutral Zone, the Federation continues to expand. Longtime allies like the Vulcan’s and Andorian's continue to explore the stars beside humanity, while both Bajor and the Ferengi have joined the Federation and Starfleet. The Romulan's continue to pick up the pieces from their recent civil war, and the Cardassian and Dominion forces remain an unknown factor in the upcoming struggle. As the game begins, outright war between Klingon’s and the Federation seems inevitable, and each faction is jockeying for resources and allies, even as skirmishes begin to break out.
Players will fly their starships into this dangerous backdrop when they log into Star Trek Online for the first time. You'll begin by selecting one faction or the other. This choice will determine who you'll be fighting against if you partake in player versus-player combat, what races you can choose from, and what ship designs you can play with. After choosing a race or creating your own (see page 53), you'll proceed to build your first ship (see page 55). Every player in game will fly their own vessel into battle, maintain a crew, and explore strange new worlds even while playing the game solo. Your primary avatar in the game world is the captain of your ship, though he or she may not hold that esteemed rank as the game begins. Your first ship may be as small as a runabout, but the rank progression will unlock ever more grand ship classes to command.
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