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Dev interview with Craig Zinkievich at TrekMovie Empty6/5/2021, 7:07 pm by Coco

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    Dev interview with Craig Zinkievich at TrekMovie

    Coco
    Coco
    Admin


    Number of posts : 2651
    Age : 51
    Location : Belgium
    Registration date : 2008-11-26
    Medals : Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Gmmeda10Dev interview with Craig Zinkievich at TrekMovie Dsmbla10Dev interview with Craig Zinkievich at TrekMovie Lom_ta11Dev interview with Craig Zinkievich at TrekMovie Lom_sc11Dev interview with Craig Zinkievich at TrekMovie Lom_en11Dev interview with Craig Zinkievich at TrekMovie Phblan10Dev interview with Craig Zinkievich at TrekMovie Donorp12

    Ribbons : Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Grand-10Dev interview with Craig Zinkievich at TrekMovie Grandt20Dev interview with Craig Zinkievich at TrekMovie Knight13Dev interview with Craig Zinkievich at TrekMovie Master11Dev interview with Craig Zinkievich at TrekMovie Bkblan10Dev interview with Craig Zinkievich at TrekMovie Grandt21Dev interview with Craig Zinkievich at TrekMovie Grandc15Dev interview with Craig Zinkievich at TrekMovie Awardo27Dev interview with Craig Zinkievich at TrekMovie Awardo28Dev interview with Craig Zinkievich at TrekMovie Awardo29Dev interview with Craig Zinkievich at TrekMovie Master24Dev interview with Craig Zinkievich at TrekMovie Knight28Dev interview with Craig Zinkievich at TrekMovie Illumi10Dev interview with Craig Zinkievich at TrekMovie Percep15Dev interview with Craig Zinkievich at TrekMovie Quarks16Dev interview with Craig Zinkievich at TrekMovie Knight20Dev interview with Craig Zinkievich at TrekMovie Herald12Dev interview with Craig Zinkievich at TrekMovie Tirele11Dev interview with Craig Zinkievich at TrekMovie Master14Dev interview with Craig Zinkievich at TrekMovie Donorb11


    Character sheet
    Race: Vulcan

    Dev interview with Craig Zinkievich at TrekMovie Empty Dev interview with Craig Zinkievich at TrekMovie

    Post by Coco 8/10/2009, 10:29 pm

    This is a must read people!

    In 2010 the long wait will be over when Cryptic releases its massive
    multiplayer online game, Star Trek Online. In an exclusive interview
    with TrekMovie, STO executive producer Craig Zinkievich talks about how
    he will balance between hardcore and first time gamers, what you can do
    besides blow things up, We also have three exclusive new screenshots.


    INTERVIEW: Star Trek Online Executive Producer Craig Zinkievich

    TrekMovie: Do you think of Star Trek Online as being more for
    gamers, who may have an interest in Star Trek, or for Star Trek fans,
    who may be interested in gaming.

    Craig Zinkievich: I think there is stuff there for both. Both
    audiences will have different measuring sticks and approach the game
    with different expectations. We are Star Trek fans and we are gamers,
    so we are making a game we are excited to play. Some of the time that
    is a really really good impressive game mechanic, and some of the time
    it is ‘I was just interacting with the Guardian of Forever, that is
    awesome!’. So I think it depends on the player. I think both of those
    audiences are going to find really cool stuff in here.

    TrekMovie: In our polling, it appears a number of first time
    gamers, and certainly first time ‘Massive Multiplayer Online’ players
    are going to try this out. What are you going to do for them–to
    accommodate these total newbies?

    Craig Zinkievich: I think you look to your tutorial. You look
    toward opening up content features and functionality to players as they
    advance over time, so you don’t dump everybody in right with a full
    functioning, with all the buttons and everything that is there right
    off the bat. You kind of introduce them to the mechanics as time goes
    on. I think that games in general, over the past four to five years,
    have really learned this and rather than expecting that their player is
    coming with preconceived knowledge, or expecting the player is coming
    already having read the manual even, they’re taking the player and
    right off the bat it is ‘let’s teach you from scratch what this game
    is.’ I think that gaming in general has exploded market-wise into
    people that aren’t gamers, so most everyone developing games is
    thinking about how is the non-gamer going to approach this game. So for
    us it is obvious what you said, there are people who don’t consider
    themselves gamers, definitely not MMOers, trying out Star Trek Online.
    And we need to make sure they can come in and the game is accessible
    and they can be taught all of those things that the MMOer is going to
    take for granted and skip through that part of the tutorial.

    Dev interview with Craig Zinkievich at TrekMovie Sto_screen_091809_16-t
    Some Gorn get blasted (click to enlarge)


    TrekMovie: There is a lot more to Star Trek, from TV and the
    movies, than combat. But a lot of the stuff we see from you guys,
    previews and images, that has a big focus on combat. What is there to
    do in this game besides combat?

    Craig Zinkievich: It is true. It is game, it is an MMO, there
    is a great deal of combat within the game. That being said, we want to
    make sure that there are outlets and other things to do that everything
    you do in the game does not revolve around combat. There are social
    areas where people can go and role-play and hang out and do what they
    want to do. There is a harvest-crafting sort of game play so you can go
    out and scan anomalies, collect data, and bring that stuff back to
    Memory Alpha and help advance your character that way. There are some
    other things that we haven’t talked about, but we will be, that are
    from the non-combat side of things.

    TrekMovie: Can you move your way up the ranks, from Lieutenant to Admiral, without ever engaging in combat or rarely engaging in combat?

    Craig Zinkievich: You will have to engage your character in
    combat to move your character up through Admiral. We want to make sure
    there is non-combat gameplay in the game, but it is a core part of the
    game, especially at launch. I suspect we will be adding a whole lot of
    roles the universe as time goes on, as we expand. Hopefully we will
    allow you to not be part of Starfleet, be a Ferengi trader and kind of
    advance your character like that. But if you are going to be enlisted
    in Starfleet in a time of war, you are going to end up doing combat.

    TrekMovie: You will be able to chose a science background and
    there will be ships that are more for scientific research, does that
    mean ’science missions’ are more available to you than other players?

    Craig Zinkievich: There will be some content differences
    based on your ship and based on what your career is, but really what it
    is, it really defines what role you end up playing in the game. If you
    are a tactical officer, you are obviously going to go in guns blazing.
    If you are a science officer, maybe you are playing more of a support
    role and looking more towards the harvest sort of game play. It doesn’t
    change the content you are experiencing, but it changes the way you
    approach that content.

    Dev interview with Craig Zinkievich at TrekMovie Sto_screen_092509_43-t
    A Federation ship explores some Borg wreckage (click to enlarge)

    TrekMovie: Star Trek Online has two warring factions, The
    Federation and the Klingon Empire. We did a poll on the site and it
    showed that the vast majority were more interested in playing on the
    Federation side. Plus it seems there are more Federation fleets forming
    as well. Are you concerned there is going to be an imbalance in the
    game?

    Craig Zinkievich: No. Someone PMed me your poll, we did a
    poll very early on after we announced the game, and our numbers were
    right around the same numbers. So we have really tried to make sure
    that the design supports that natural imbalance. So the Klingon
    gameplay is going to be much different than what the Federation is
    getting. It is going to be a lot more focused on the PvP [Player vs.
    Player] and focused on the houses within the Klingon Empire than really
    big story episodic exploration-focused that the Federation faction is
    going to have.

    TrekMovie: How will you be handling music in the game?

    Craig Zinkievich: There is a lot of original music created by
    Cryptic Studios in the game. Also, there is a lot of the music we are
    also doing based on the themes from Star Trek music pieces that you
    will recognize. So you got to have the Pon Farr theme and the Klingon
    warbird theme and that kind of stuff you can expect.

    TrekMovie: One of the biggest complaints with MMOs is the
    notion of ‘grinding’, as in doing boring repetitive tasks over and over
    in order to level up. You guys have talked about how you are going to
    avoid that, can you give an example of how you have solved that problem?

    Craig Zinkievich: The terminology of grinding means different
    things to different people. In some games, grinding is what happens
    when you no longer have any directed content — nobody is telling you to
    do a specific mission and you just go out and kill guys to level up.
    One of the things that we really bring to the table and want to make
    sure that happens in the gameplay hours that take place in Star Trek
    Online, is that there are always choices as to what you can do. There
    is always episodic content, there is exploration stuff, there is always
    some sort of PvP thing, some sort of large-scale fleet action you can
    participate in. At any point that stuff in kind of in your face, like
    ‘hey do you want to do this, or do this’ and that we don’t just kind of
    leave the player to their own devices. It is still up to you as to what
    you chose to do, but at no point in time will you be ‘I don’t know what
    to do.’ I think that is how we are getting around the grind.

    TrekMovie: Regarding ship customization, what can and can’t you do to your ship?

    Craig Zinkievich: Within a configuration, if you look at the
    website and what has been updated recently, light cruiser would be a
    configuration, also research science vessel, cruiser, those are all
    different configurations of ships. What we want is for you to be able
    to look at a player and his ship, and know what configuration he is
    flying. So you can look at say an Olympic and a Sovereign, and those
    are two totally different configurations of ships. So you can look at
    an Olympic and say maybe the sphere can be different and the hull can
    be different and swap out the nacelles, but you can still say that it
    is an Olympic and not a Sovereign. So within a configuration you can
    swap out the saucer, the stantions, the nacelles, the secondary hull,
    plus you have sorts of different options, like the plating.

    Dev interview with Craig Zinkievich at TrekMovie Sto_screen_091809_12-t
    Ship combat in Star Trek Online (click to enlarge)

    TrekMovie: Is there currency in the game? Is it latinum?

    Craig Zinkievich: There is currency. There is latinum for
    inter-faction trading. Within the Federation there is ‘Starfleet merit’
    that you gain and there are ‘energy credits’ that you use. They say
    there is no form of currency in the Federation, but the farmer in
    France can’t just say ‘look I feel like having a Sovereign ship.’ You
    do end up having to earn reputation and put your time in to gain those
    resources within Starfleet.

    TrekMovie: Are there consequences in the game. Say for
    example I am a Federation player and I violate the prime directive, or
    a Klingon player acts cowardly or without honor. Is there a penalty?

    Craig Zinkievich: There are some storylines in the game that
    change based on the actions that you have, but there are no sweeping
    rules like you described.

    TrekMovie: OK, so let’s say I am on a Federation first contact mission, but I decide to kill everyone, can I do that? What is to stop me?

    Craig Zinkievich: Currently we don’t have a choice that
    drastic that you can take. Any first contact mission, what stops you is
    that we don’t let you fire your weapons on the friendly guy. So you
    can’t actually target that poor new species and wipe them out.

    TrekMovie: You guys use the term ‘fleet actions’, which are
    also called ‘raids’. Can you describe that, and can they be something
    as big as something like the Battle of Wolf 359, where everyone is a
    player character?

    Craig Zinkievich: Yes. Fleet actions are the really really
    large scale battles in the game. One of the fleet actions in the game
    is Starbase 24 is being attacked by the Klingons. On the Federation
    side this is a PvE [Player vs. Entity], where you go into this system
    there are over a hundred Klingons attacking this system. You need to go
    into it with your team, as well as a bunch of other teams, in order to
    beat them back, get onto the starbase, get some data off that starbase
    before it is over run or you end up winning the battle. And in PvP
    there are these fleet action sized events where you get like forty
    players on each side and you go at it. So in both PvE and PvP, there
    are Wolf 359 sized battles.

    TrekMovie: After the Star Trek movie came out, you
    guys put up a graphic that explains the prime timeline, where your game
    is set, and the alternative timeline, where the new movie is set. I
    think most people get that. But next year when this game is on the
    shelf at Best Buy, some people are bound to pick it up and think ‘hey
    Star Trek, I loved that movie’. So will there be any alternate timeline
    stuff in this game?

    Craig Zinkievich: There will definitely alternate timeline
    stuff in there. If not the Abrams universe stuff at launch, you can’t
    make a Star Trek game without going back in time, without going to the
    mirror universe, without going to these alternate realities. There are
    definitely places in Star Trek Online, where you go to these places. We
    don’t expect you to go back to the Abrams timeline at launch, but that
    is an option to add after launch.

    Dev interview with Craig Zinkievich at TrekMovie Stotimeline-t
    STO graphic shows the game’s setting in the prime timeline
    (click to enlarge)


    Star Trek Online comes out in 2010. Retailers are taking pre-orders
    for March 2010 release, however Crytpic have not yet set an official
    date or price.
    dru_mcd
    dru_mcd


    Number of posts : 1832
    Age : 53
    Location : Enterprise, Alabama
    Registration date : 2009-03-06
    Medals : Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Gmmeda12Dev interview with Craig Zinkievich at TrekMovie Dsmbla10Dev interview with Craig Zinkievich at TrekMovie Lom_ta11Dev interview with Craig Zinkievich at TrekMovie Lom_sc11Dev interview with Craig Zinkievich at TrekMovie Lom_en11Dev interview with Craig Zinkievich at TrekMovie Phblan10Dev interview with Craig Zinkievich at TrekMovie Donorp11
    Ribbons : Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Pallad10Dev interview with Craig Zinkievich at TrekMovie Grandt20Dev interview with Craig Zinkievich at TrekMovie Knight12Dev interview with Craig Zinkievich at TrekMovie Master10Dev interview with Craig Zinkievich at TrekMovie Bkblan10Dev interview with Craig Zinkievich at TrekMovie Grandt21Dev interview with Craig Zinkievich at TrekMovie Grandc15Dev interview with Craig Zinkievich at TrekMovie Awardo27Dev interview with Craig Zinkievich at TrekMovie Awardo28Dev interview with Craig Zinkievich at TrekMovie Awardo29Dev interview with Craig Zinkievich at TrekMovie Master22Dev interview with Craig Zinkievich at TrekMovie Knight14Dev interview with Craig Zinkievich at TrekMovie Illumi10Dev interview with Craig Zinkievich at TrekMovie Percep15Dev interview with Craig Zinkievich at TrekMovie Quarks16Dev interview with Craig Zinkievich at TrekMovie Knight27Dev interview with Craig Zinkievich at TrekMovie Herald11Dev interview with Craig Zinkievich at TrekMovie Tirele11Dev interview with Craig Zinkievich at TrekMovie Master14Dev interview with Craig Zinkievich at TrekMovie Donorb11


    Character sheet
    Race: Andorian

    Dev interview with Craig Zinkievich at TrekMovie Empty Re: Dev interview with Craig Zinkievich at TrekMovie

    Post by dru_mcd 9/10/2009, 1:01 am

    Coco wrote:
    Craig Zinkievich: ... Also, there is a lot of the music we are
    also doing based on the themes from Star Trek music pieces that you
    will recognize.
    That's going to be nice!

    Coco wrote:
    Dev interview with Craig Zinkievich at TrekMovie Sto_screen_091809_12-t
    Ship combat in Star Trek Online (click to enlarge)

    Anybody know what that bulbous ship is attacking the Constellation?

    Coco wrote:
    TrekMovie: Is there currency in the game? Is it latinum?

    Craig Zinkievich: ... They say
    there is no form of currency in the Federation, but the farmer in
    France can’t just say ‘look I feel like having a Sovereign ship.’ ...

    This is almost exactly what I was talking about with Loekii and Achilies a few months back!

    dru_mcd;705033 wrote:...For example, it wouldn't make sense for a Commander to go to the Pentagon, whip out his wallet and say "I'd like one Light Cruiser, please."

    I thought that I saw some bad news post about that there wouldn't be any Fleet Stations or Shipyards at GL. Did I miss that part?
    marscentral
    marscentral


    Number of posts : 530
    Age : 45
    Location : Bedford, England
    Registration date : 2008-12-24
    Medals : Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Gmmeda12Dev interview with Craig Zinkievich at TrekMovie Dsmbla10Dev interview with Craig Zinkievich at TrekMovie Lom_ta11Dev interview with Craig Zinkievich at TrekMovie Lom_sc11Dev interview with Craig Zinkievich at TrekMovie Lom_en11Dev interview with Craig Zinkievich at TrekMovie Phblan10Dev interview with Craig Zinkievich at TrekMovie Donorp11
    Ribbons : Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Pallad10Dev interview with Craig Zinkievich at TrekMovie Grandt20Dev interview with Craig Zinkievich at TrekMovie Knight10Dev interview with Craig Zinkievich at TrekMovie Master20Dev interview with Craig Zinkievich at TrekMovie Bkblan10Dev interview with Craig Zinkievich at TrekMovie Grandt21Dev interview with Craig Zinkievich at TrekMovie Grandc15Dev interview with Craig Zinkievich at TrekMovie Awardo27Dev interview with Craig Zinkievich at TrekMovie Awardo28Dev interview with Craig Zinkievich at TrekMovie Awardo29Dev interview with Craig Zinkievich at TrekMovie Master22Dev interview with Craig Zinkievich at TrekMovie Knight28Dev interview with Craig Zinkievich at TrekMovie Illumi15Dev interview with Craig Zinkievich at TrekMovie Percep15Dev interview with Craig Zinkievich at TrekMovie Quarks16Dev interview with Craig Zinkievich at TrekMovie Knight27Dev interview with Craig Zinkievich at TrekMovie Herald10Dev interview with Craig Zinkievich at TrekMovie Tirele11Dev interview with Craig Zinkievich at TrekMovie Master21Dev interview with Craig Zinkievich at TrekMovie Donorb11


    Character sheet
    Race: Malacandran

    Dev interview with Craig Zinkievich at TrekMovie Empty Re: Dev interview with Craig Zinkievich at TrekMovie

    Post by marscentral 9/10/2009, 9:51 am

    dru_mcd wrote:
    Coco wrote:
    Dev interview with Craig Zinkievich at TrekMovie Sto_screen_091809_12-t
    Ship combat in Star Trek Online (click to enlarge)

    Anybody know what that bulbous ship is attacking the Constellation?


    I don't know exactly, but it looks similar to an Orion ship we saw a while back.
    Coco
    Coco
    Admin


    Number of posts : 2651
    Age : 51
    Location : Belgium
    Registration date : 2008-11-26
    Medals : Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Medalb10Dev interview with Craig Zinkievich at TrekMovie Gmmeda10Dev interview with Craig Zinkievich at TrekMovie Dsmbla10Dev interview with Craig Zinkievich at TrekMovie Lom_ta11Dev interview with Craig Zinkievich at TrekMovie Lom_sc11Dev interview with Craig Zinkievich at TrekMovie Lom_en11Dev interview with Craig Zinkievich at TrekMovie Phblan10Dev interview with Craig Zinkievich at TrekMovie Donorp12

    Ribbons : Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Blanks11Dev interview with Craig Zinkievich at TrekMovie Grand-10Dev interview with Craig Zinkievich at TrekMovie Grandt20Dev interview with Craig Zinkievich at TrekMovie Knight13Dev interview with Craig Zinkievich at TrekMovie Master11Dev interview with Craig Zinkievich at TrekMovie Bkblan10Dev interview with Craig Zinkievich at TrekMovie Grandt21Dev interview with Craig Zinkievich at TrekMovie Grandc15Dev interview with Craig Zinkievich at TrekMovie Awardo27Dev interview with Craig Zinkievich at TrekMovie Awardo28Dev interview with Craig Zinkievich at TrekMovie Awardo29Dev interview with Craig Zinkievich at TrekMovie Master24Dev interview with Craig Zinkievich at TrekMovie Knight28Dev interview with Craig Zinkievich at TrekMovie Illumi10Dev interview with Craig Zinkievich at TrekMovie Percep15Dev interview with Craig Zinkievich at TrekMovie Quarks16Dev interview with Craig Zinkievich at TrekMovie Knight20Dev interview with Craig Zinkievich at TrekMovie Herald12Dev interview with Craig Zinkievich at TrekMovie Tirele11Dev interview with Craig Zinkievich at TrekMovie Master14Dev interview with Craig Zinkievich at TrekMovie Donorb11


    Character sheet
    Race: Vulcan

    Dev interview with Craig Zinkievich at TrekMovie Empty Re: Dev interview with Craig Zinkievich at TrekMovie

    Post by Coco 9/10/2009, 9:59 am

    dru_mcd wrote:Anybody know what that bulbous ship is attacking the Constellation?

    It looks like an Orion battleship to me, but not sure.

    edit: lol Mars beat me to it Dev interview with Craig Zinkievich at TrekMovie Icon_tongue

    dru_mcd wrote:I thought that I saw some bad news post about that there wouldn't be any Fleet Stations or Shipyards at GL. Did I miss that part?

    They mentioned that a while back, saying there wouldn't be fleet structures at launch. In the IRC chat with Awen and Rekhan they mentioned that the devs are working on fleet options, but this I think will be more for fleet actions like the raids and background tools. Time will tell, and if the game is postponed a while who knows Dev interview with Craig Zinkievich at TrekMovie Icon_wink

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    Dev interview with Craig Zinkievich at TrekMovie Empty Re: Dev interview with Craig Zinkievich at TrekMovie

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      Current date/time is 29/4/2024, 9:51 am