Knights Templar

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Knights Templar

A Star Trek Online Fleet Community.

Log in

I forgot my password

Latest topics

» Welcome From Knights Templar
Transcript of Dev Chat June 30th Empty6/5/2021, 7:07 pm by Coco

» New forum
Transcript of Dev Chat June 30th Empty17/11/2010, 2:22 pm by Coco

» Fleet / Team listings
Transcript of Dev Chat June 30th Empty15/11/2010, 5:14 pm by MaQogh

» Fleet Rep's contact details
Transcript of Dev Chat June 30th Empty7/11/2010, 7:52 pm by Valentine Fox

» End of season 1 (including the EoS Event!)
Transcript of Dev Chat June 30th Empty3/11/2010, 10:27 pm by Blackknight8x

» Hall of Fame
Transcript of Dev Chat June 30th Empty2/11/2010, 12:45 am by Blackknight8x

» Thoughts So Far
Transcript of Dev Chat June 30th Empty1/11/2010, 11:57 pm by Reuster

» Match details
Transcript of Dev Chat June 30th Empty1/11/2010, 8:07 pm by Ghost_2012

» Match results
Transcript of Dev Chat June 30th Empty1/11/2010, 8:38 am by Valentine Fox

Discord Server


4 posters

    Transcript of Dev Chat June 30th

    Coco
    Coco
    Admin


    Number of posts : 2651
    Age : 51
    Location : Belgium
    Registration date : 2008-11-26
    Medals : Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Gmmeda10Transcript of Dev Chat June 30th Dsmbla10Transcript of Dev Chat June 30th Lom_ta11Transcript of Dev Chat June 30th Lom_sc11Transcript of Dev Chat June 30th Lom_en11Transcript of Dev Chat June 30th Phblan10Transcript of Dev Chat June 30th Donorp12

    Ribbons : Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Grand-10Transcript of Dev Chat June 30th Grandt20Transcript of Dev Chat June 30th Knight13Transcript of Dev Chat June 30th Master11Transcript of Dev Chat June 30th Bkblan10Transcript of Dev Chat June 30th Grandt21Transcript of Dev Chat June 30th Grandc15Transcript of Dev Chat June 30th Awardo27Transcript of Dev Chat June 30th Awardo28Transcript of Dev Chat June 30th Awardo29Transcript of Dev Chat June 30th Master24Transcript of Dev Chat June 30th Knight28Transcript of Dev Chat June 30th Illumi10Transcript of Dev Chat June 30th Percep15Transcript of Dev Chat June 30th Quarks16Transcript of Dev Chat June 30th Knight20Transcript of Dev Chat June 30th Herald12Transcript of Dev Chat June 30th Tirele11Transcript of Dev Chat June 30th Master14Transcript of Dev Chat June 30th Donorb11


    Character sheet
    Race: Vulcan

    Transcript of Dev Chat June 30th Empty Transcript of Dev Chat June 30th

    Post by Coco 1/7/2009, 10:16 pm

    Big thanks to 112310 for putting this up on the STO forum! Red are the questions, brown the answers.

    Bizarro_Rekhan> Hello, everyone, and welcome to today's dev
    chat. Craig Zinkievich is here to talk about Bridge Crews. We'll be
    drawing questions from the forums to answer, as well as taking live
    questions from the folks here. Please PM questions to either
    Bizarro_Rekhan or Bizarro_Daeke in order for them to be answered.

    14:33 CrypticZinc> Ok - let's go!

    14:33 Bizarro_Rekhan> Loyaltrekie> What
    are the different ways that we will gain access to new crew members?
    Through missions, "loot", etc? Along that same vein of questioning, are
    there any "rare" crew members? How will we obtain them?



    14:35 CrypticZinc> You'll get Bridge
    Officers all sorts of different ways. Starfleet\KDF will grant them to
    you, you'll have the ability to recruit them from planets you've done
    missions for. Bridge Officers end up being the "phat lewt" of STO.

    14:35 CrypticZinc> There are rare Bridge Officers as well. Some
    that you'll only get access to when you do high-end content, some
    you'll get through luck and exploration.

    14:37 CrypticZinc> They give your character some of the cooler
    powers in space – and since you level them up, and equip them – they’re
    a little more complex than armor. : )


    14:38 Bizarro_Daeke> Valeroth: If Bridge Officers are the "phat
    lewt" do I have to ditch everyone that has followed me through my
    command.


    14:39 CrypticZinc> No - not at all.,

    14:39 CrypticZinc> If my second in command has been with Ensign
    Valeroth the whole time - no way I want to ditch them and start fresh.

    14:40 CrypticZinc> If you get a wicked cool new Tactical
    BOfficer who's got a power or skill you want, you can choose to either
    recruit them to your crew, or train up one of your existing crew with
    the new skill.


    Bizarro_Rekhan> Red_Shirt_> will the
    bridge of a given ship have a set number of "slots" (stations), say a
    defiant will have a max of 5 seats and a sov can accommodate 10 people
    on the bridge. And will the seats can only welcome a max number of crew
    mates per specialization. Like crewing the 10 seats on a sov bridge
    with 10 science officers (even if it's not the smartest strategy).


    CrypticZinc> Yes. The different ship
    configurations have different number of stations on the bridge. Each
    station (slot for your BOfficers) has a type – either Tactical, Science
    or Engineering. Given the configuration of ship – you’ll be able to
    activate different permutations of Bridge Officers.

    CrypticZinc> For example - the Defiant will have more Tactical stations than an Olympic configuration.


    Bizarro_Rekhan> Admiral_Trane> Will be able to trade crewmen with different players?

    14:44 CrypticZinc> Most Bridge Officers
    will be tradable. Some will probably be bound to you - but you can
    transfer crew to other captains.

    CrypticZinc> One semantic thing – when we talk about your NPC
    pets that you level up, we call them _Bridge Officers_. “Crew” is
    another concept. Your crew is the nameless hundreds who help run and
    repair your ship. Different gameplay mechanic.


    CrypticZinc> ravenkin> Are there going to be level requirements to be able to use BO's then?

    14:47 CrypticZinc> Not level requirements - but rank requirements.

    CrypticZinc> Each BOfficer has a number of skills that open up as they rank up.

    CrypticZinc> A Captain can only command a BOfficer who's rank is one step below that of the captain.


    Bizarro_Rekhan> BreachAndClear> Will a
    player be able to have more crewmen then there are positions? For
    instance, if my ship can accommodate a bridge crew size of 5, will I
    only have 5 crewmen or can I have a larger pool, with only 5 of them
    being in play at a time?


    14:48 CrypticZinc> YES!

    CrypticZinc> There's a maximum number
    (we're thinking around 12 right now) of Bridge Officers you'll be able
    to have on your ship - but it's more than you can seat on your ship at
    any one time.

    CrypticZinc> Initially, your Bridge Officers will be used on the
    Ground AND Space - but over time, you may find that you customize some
    BOfficers to stay on your ship, and some that aren't seated on the
    bridge, but always go on your away missions.

    CrypticZinc> Also - we really want to give you guys the freedom
    to build up a staff of officers that allow you to customize your
    gameplay.


    CrypticZinc> Maybe today you're
    outfitting your Sovereign class ship with a lot of Tactical guys - but
    tomorrow, you'll play more of a support role. Depending on what
    BOfficers are on the bridge - your role and gameplay experience will
    change.

    Bizarro_Rekhan> oleum> Will you be able to lose bridge crew by having them killed in battle?

    14:52 CrypticZinc> No.

    CrypticZinc> It is a game - your Bridge
    Officers will always get "saved" right at the last minute. (Beamed to
    sick bay, etc...)

    14:53 CrypticZinc> Just like in the shows. : )


    CrypticZinc> If your BOfficers are a
    very important part of your "character" - you'll invest a huge amount
    of time developing these guys - we don't want to be killing them on
    you. : )


    CrypticZinc> 3 months or work gone in a minute - yeah, not fun for most

    Bizarro_Rekhan> Alien_de_jour> How many bridge crew will we start the game with? Do we start off alone?

    CrypticZinc> You start off by yourself - but you'll get your first Bridge Officer very early on.
    CrypticZinc> Within the first hour or two.


    Bizarro_Rekhan> Kinneas> how is any battle to be decided if nobody can die on either side?

    CrypticZinc> Oh - don't get me wrong - people get removed from battle. There's just no Bridge Officer permadeath.

    Bizarro_Rekhan> G. Cockburn> Does
    customisation for our bridge crew extend beyond facial features and
    species, for example, can we alter their uniforms? Can we decide what
    rank they hold? Can we dictate what position within the crew they hold?
    For example, could I create; Commander "X", First Officer and Chief
    Tactical Officer, a hologram with the appearance of the EMH MK1, and
    have him in a standard Command Red uniform? Could I also create; Master
    Chief Petty
    14:58 Bizarro_Rekhan> Officer "Y", Security Chief, human female,
    wearing an all-black version of the standard uniform with militaristic
    embellishments?


    CrypticZinc> Yes. You'll have control over the appearance, species and uniform for each officer.

    CrypticZinc> 224 people here for the chat - does this time work better than the last one for people?

    Bizarro_Daeke> We've got about 15 minutes left for this dev
    chat. If you still have questions, PM them to either Bizarro_Rekhan or
    Bizarro_Daeke only.

    Bizarro_Daeke> JoJimGregory: What sort of
    actions can we have Bridge Officers take on away missions, and can they
    be commanded individually, or only as a group?


    CrypticZinc> Both. You'll be able to give them individual commands as well as the same commands to the group.

    Bizarro_Rekhan> Kade> Are you saying
    that, through cross training BO skills, it is possible to maintain, as
    an example, a full Klingon race only crew yet still have access to
    unique skills found in other races?


    CrypticZinc> Yes.

    CrypticZinc> oleum> Will your bridge
    crew be able to level up independently of you as the captain, and will
    you have the ability as captain to award promotions at some point to
    control this advancement?


    CrypticZinc> Yes - your crew will level
    up with different skill points than your captain. You can promote them,
    but only to levels one below your current rank.


    Bizarro_Rekhan> Thunder Child> Klingon
    officers tend to get their promotions via killing their direct
    superior, surely my Klingon captain won’t be replacing officers every
    week because they keep picking fights with each other. Though with the
    Klingon faction being said to provide a different play experience, are
    there any differences in how Klingon faction officers work versus their
    Federation counterparts?


    CrypticZinc> The "different play experience" is that you get killed every week by your BOfficers. : )

    CrypticZinc> Klingon Officers work in pretty much the same way the Federation ones do.


    Bizarro_Daeke> Valeroth: What's to stop you from promoting all your bridge crew to just one rank below yours?

    CrypticZinc> There's a cost in
    Starfleet Reputation to recommend someone for promotion. You'd be a
    pretty poor manager if you handed out promotions left and right.


    CrypticZinc> Alien_de_jour> Will the
    crew be directly involved in mission plots? Will we ever be saving our
    science officer from an alien parasite?


    CrypticZinc> Your crew will be involved
    in mission plots - but we're still playing around with how much they
    can be incapacitated.

    CrypticZinc> One of the main ways that information gets to you
    as captain will be through your Bridge Officers. The majority of
    episode text is "spoken" to you by your crew, they always scanning,
    contacting other ships or otherwise helping to move the story along.


    Bizarro_Rekhan> tenorman2222> will you be able to "respec" your BO

    CrypticZinc> Current "respec" for BOfficers is having another potential Bridge Officer "train them up" with a new skill.

    CrypticZinc> Tamgros> Bridge Officers
    are the ones who perform the ship's special abilities, do they have
    special abilities on the ground, or they just act like drone pets with
    buffs/debuffs? It sounds like the captain has abilities on the ground
    and general buffs for ships, so this question is basically is it
    flipped for bridge crew?


    CrypticZinc> The BOfficers have special
    skills on the ground - but that's a nice observation. In space - your
    Captain provides most of the buffs, and your BOfficers provide most of
    the "powers". On the ground - that's reversed.

    CrypticZinc> Still - on the ground, your BOfficers need to be
    outfitted with weapons and other equipment, so they're not inactive in
    any sense. But the majority of your "role" as a player comes form your
    Captain on the ground.


    Bizarro_Rekhan> Zepath> Do we name our BOfficers, or is that assigned by the game?

    CrypticZinc> They're all named Craig Zinkievich by default.

    CrypticZinc> No - they'll come with pregenerated names - but you'll get the opportunity to rename them.


    Bizarro_Daeke> BreachAndClear: Will there be
    any general hubs at which new bridge crew members can be recruited? For
    instance, will there be a pool of available recruits available for
    commission at starbases?


    CrypticZinc> Yes - you'll be able to
    visit the StarFleet (or KDF) recruitment office at the hubs in order to
    recruit new bridge officers


    Bizarro_Rekhan> And with that last question, our time is up.
    Thanks a bunch for attending the chat, everyone! We'll see you all
    again very soon. Be sure to check out StarTrekOnline.com for updates
    about the game and notices on when our next dev chat will be.

    SECRET QUESTION NEVER ASKED IN THE DEV CHAT

    [OF]Neowolf06 Can we customise our Bridge Crew like we do our own Character?

    19:42 Bizarro_Daeke I'm not sure if Zinc's going to be able to answer it in chat, but I can answer it for you: Yes.
    Nova
    Nova


    Number of posts : 317
    Age : 35
    Location : Illinois
    Registration date : 2009-05-08
    Medals : Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Gmmeda12Transcript of Dev Chat June 30th Dsmbla10Transcript of Dev Chat June 30th Lom_ta11Transcript of Dev Chat June 30th Lom_sc11Transcript of Dev Chat June 30th Lom_en11Transcript of Dev Chat June 30th Phblan10Transcript of Dev Chat June 30th Donorp11
    Ribbons : Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Pallad10Transcript of Dev Chat June 30th Grandt20Transcript of Dev Chat June 30th Knight10Transcript of Dev Chat June 30th Master20Transcript of Dev Chat June 30th Bkblan10Transcript of Dev Chat June 30th Grandt21Transcript of Dev Chat June 30th Grandc15Transcript of Dev Chat June 30th Awardo27Transcript of Dev Chat June 30th Awardo28Transcript of Dev Chat June 30th Awardo29Transcript of Dev Chat June 30th Master22Transcript of Dev Chat June 30th Knight28Transcript of Dev Chat June 30th Illumi15Transcript of Dev Chat June 30th Percep15Transcript of Dev Chat June 30th Quarks16Transcript of Dev Chat June 30th Knight18Transcript of Dev Chat June 30th Herald15Transcript of Dev Chat June 30th Tirele10Transcript of Dev Chat June 30th Master14Transcript of Dev Chat June 30th Donorb11


    Character sheet
    Race: Human

    Transcript of Dev Chat June 30th Empty Re: Transcript of Dev Chat June 30th

    Post by Nova 1/7/2009, 10:47 pm

    WOw, information. Looks like the crew will be much more organic and interesting than just npc pets standing around.
    marscentral
    marscentral


    Number of posts : 530
    Age : 45
    Location : Bedford, England
    Registration date : 2008-12-24
    Medals : Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Gmmeda12Transcript of Dev Chat June 30th Dsmbla10Transcript of Dev Chat June 30th Lom_ta11Transcript of Dev Chat June 30th Lom_sc11Transcript of Dev Chat June 30th Lom_en11Transcript of Dev Chat June 30th Phblan10Transcript of Dev Chat June 30th Donorp11
    Ribbons : Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Pallad10Transcript of Dev Chat June 30th Grandt20Transcript of Dev Chat June 30th Knight10Transcript of Dev Chat June 30th Master20Transcript of Dev Chat June 30th Bkblan10Transcript of Dev Chat June 30th Grandt21Transcript of Dev Chat June 30th Grandc15Transcript of Dev Chat June 30th Awardo27Transcript of Dev Chat June 30th Awardo28Transcript of Dev Chat June 30th Awardo29Transcript of Dev Chat June 30th Master22Transcript of Dev Chat June 30th Knight28Transcript of Dev Chat June 30th Illumi15Transcript of Dev Chat June 30th Percep15Transcript of Dev Chat June 30th Quarks16Transcript of Dev Chat June 30th Knight27Transcript of Dev Chat June 30th Herald10Transcript of Dev Chat June 30th Tirele11Transcript of Dev Chat June 30th Master21Transcript of Dev Chat June 30th Donorb11


    Character sheet
    Race: Malacandran

    Transcript of Dev Chat June 30th Empty Re: Transcript of Dev Chat June 30th

    Post by marscentral 2/7/2009, 7:53 am

    It was a very good chat. The response to the information given has been pretty positive and BOs seem to be one of the things that will set STO apart from other MMOs.
    Kelthar.Arcticwolf
    Kelthar.Arcticwolf


    Number of posts : 773
    Age : 40
    Location : Wollongong, Australia
    Registration date : 2009-05-08
    Medals : Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Medalb10Transcript of Dev Chat June 30th Gmmeda12Transcript of Dev Chat June 30th Dsmbla10Transcript of Dev Chat June 30th Lom_ta11Transcript of Dev Chat June 30th Lom_sc11Transcript of Dev Chat June 30th Lom_en11Transcript of Dev Chat June 30th Phblan10Transcript of Dev Chat June 30th Donorp12
    Ribbons : Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Blanks11Transcript of Dev Chat June 30th Pallad10Transcript of Dev Chat June 30th Grandt20Transcript of Dev Chat June 30th Knight11Transcript of Dev Chat June 30th Master20Transcript of Dev Chat June 30th Bkblan10Transcript of Dev Chat June 30th Grandt21Transcript of Dev Chat June 30th Grandc15Transcript of Dev Chat June 30th Awardo27Transcript of Dev Chat June 30th Awardo28Transcript of Dev Chat June 30th Awardo29Transcript of Dev Chat June 30th Master22Transcript of Dev Chat June 30th Knight28Transcript of Dev Chat June 30th Illumi15Transcript of Dev Chat June 30th Percep15Transcript of Dev Chat June 30th Quarks16Transcript of Dev Chat June 30th Knight27Transcript of Dev Chat June 30th Herald10Transcript of Dev Chat June 30th Tirele11Transcript of Dev Chat June 30th Master21Transcript of Dev Chat June 30th Donorb11


    Character sheet
    Race: Human

    Transcript of Dev Chat June 30th Empty Re: Transcript of Dev Chat June 30th

    Post by Kelthar.Arcticwolf 2/7/2009, 12:22 pm

    So, seeing as BOfficers are the "phat loot" it is nice to know they can be customised. Very Happy

    Sponsored content


    Transcript of Dev Chat June 30th Empty Re: Transcript of Dev Chat June 30th

    Post by Sponsored content


      Current date/time is 12/5/2024, 10:56 pm