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» Welcome From Knights Templar
Dev chat October 20th - player progression Empty6/5/2021, 7:07 pm by Coco

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Dev chat October 20th - player progression Empty17/11/2010, 2:22 pm by Coco

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Dev chat October 20th - player progression Empty7/11/2010, 7:52 pm by Valentine Fox

» End of season 1 (including the EoS Event!)
Dev chat October 20th - player progression Empty3/11/2010, 10:27 pm by Blackknight8x

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MorganL4
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    Dev chat October 20th - player progression

    Coco
    Coco
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    Character sheet
    Race: Vulcan

    Dev chat October 20th - player progression Empty Dev chat October 20th - player progression

    Post by Coco 20/10/2009, 7:27 pm

    <Bizarro_Rekhan> Hello everyone, and welcome to today's
    dev chat! This week we're talking about player progression. With us
    today is Steve "Snix" Nix, one of our erstwhile systems designers. If
    you have questions you'd like to ask, please ask them in #stoquestions.
    You can talk about the chat in #talktrek

    <Bizarro_Rekhan> Here we go!


    Bizarro_Rekhan> Zoberraz> I would like to know how race selection (beyond cosmetics) changes a
    character. For example, what gameplay differences will a human and a vulcan science-oriented captains have?


    Cryptic_Snix> Race selection (or species selection as we refer to it) offers Species Traits. Most species have one or more Traits that are always gained, while allowing the player to chose a few from the species list to customize their character.

    Bizarro_Rekhan> Arokh72> You've given us a hint at the engineering side of things, can have some
    hints for the other professions such as Science. For example will we have medical as a science tree..think Dr Crusher and the USS Pasteur?


    Cryptic_Snix> There is a medical branch of the Science career, as well as various classes of science vessel to captain. Dr. Crusher and the USS Pasteur is a great example of this.

    Bizarro_Rekhan> Deltab> Can one go from a Tactical ship to a Cruiser and then back while they are
    leveling form Commander, to Captain, then to Admiral?


    Cryptic_Snix> Absolutely. Your choice of ship to captain is up to you.

    Bizarro_Rekhan> ExAstris> Is there a point at which a player gets diminishing or capped returns for
    skill point accumulation? If so, would it be easier to make a new character and crew to get a fully skilled escort ship, or would it be faster to cross train a captain already skilled in engineer/science (and deal with not having the innate class skills or any of the associat [snip]


    Cryptic_Snix> There is a limit to skill point accumulation, but it is not designed to overly restrictive. Creating a new character in STO should only be necessary to try out another career path, rather than trying to rebuild your original character with a different spec.

    Bizarro_Rekhan> JupiterJeremy> Q: We know there are plans to allow player captains to respec. Will
    there be a respec system in place for Boffs, too?


    Cryptic_Snix> You can retrain your Bridge Officers in new abilities throughout your captain's career. They do not 'respec' per se (by respending their points), but can be retrained. We want players to collect a variety of officers to build their crew, rather than respec the same few over and over.

    Bizarro_Rekhan> Peregrine_Falcon> Will Admiral level game-play be significantly different than lower ranking game-play. And if not, then why not?

    Cryptic_Snix> As you earn higher ranks, Starfleet becomes more dependent on you to be the deciding factor in defending the Federation against its greatest threats. As an Admiral, your missions often call upon you to gather a fleet of ships to tackle a challenge rather than a single ship.

    Bizarro_Rekhan> Elveon> Will the ground classes be in some way connected to the space careers/abilities? e.g., can you build your Tactical Officer which is 100% tactical in space but on ground 100% medic?

    Cryptic_Snix> Your choice of career for your captain defines your abilities as an individual on the ground. So a Tactical Captain will always have tactical abilities for ground play. In space, your abilities are the sum of you and your officers/crew so you can focus your skill points in other disciplines like Engineering and Science.

    Bizarro_Rekhan> IT_IS_GREEN> Will our NPCs always be with us? I mean, will we ever have some sort of thing where our "Riker" leaves to become Captain and we break in a new guy?

    Cryptic_Snix> Advancing your bridge officers to Captain has interesting game play options that we are exploring.

    Bizarro_Rekhan> Zalacious> Going back to what Snix said "There is a limit to skill point accumulation, but it is not designed to overly restrictive. Creating a new character in STO should only be necessary to try out another career path, rather than trying to rebuild your original character with a different spec." Does that mean one will NOT be able to max all skills like what previously said?

    Cryptic_Snix> In regard to the skill point limit, as we continue to develop STO more skills and abilities may become available to captains. The skill point limit is in place to prevent players from 'overspending' before new choices become available and to make those choices a bit more meaningful.

    Bizarro_Rekhan> Veggiesama> Is there a "sidekicking" option for experienced players to join up with inexperienced players?

    Cryptic_Snix> We will be offering a version of "sidekicking" in STO and encourage player groups of various experience to play together.

    [color=orange]Bizarro_Rekhan> blarneystone> Will it cost more (action points, or whatever the progression points
    are called) for a Engineer class to buy a Tactical Ship and vice versa.


    Cryptic_Snix> The cost for acquiring a class of starship isn't determined by your own career choice. We are encouraging players to experiment with different Captain/Ship Class combinations.

    Bizarro_Rekhan> Dominion1971> In respect to player progression, in your past City Of Games... there
    was a very nice Badges / Achievement system in place to reward players for doing "other" things then just combat.. Such as Exploration badges and many others.. Will STO have a similar system in place to make the game all the more fun to play?


    Cryptic_Snix> STO will offer a wide variety of achievements for all types of play. This will be a great way to introduce IP reference awards for players to further immerse them in the Star Trek universe.

    Bizarro_Rekhan> Qweequeg> In ground combat will we eventually progress to the point where we can "one shot" opponents?

    Cryptic_Snix> In STO ground combat, players can momentarily Expose their enemies by using area of effect weapon attacks or kit abilities. When an enemy is Exposed, they are vulnerable to Exploit weapon attacks or kit abilities that deliver significant damage which can effectively "one shot".

    Bizarro_Rekhan> Kelesh> In Regards to player progression and the Genesis Program. Should players
    who spend the majority of their time exploring Expect to develop their captain and bridge officers at a significantly slower pace than players who play through the episodic content?


    <Cryptic_Snix> Exploration, episodic missions, or Neutral Zone warfare are all designed to reward the player in equal measure. We are designing STO to allow players to play the game in whatever fashion they like.

    Bizarro_Rekhan> And that's about it for us today, folks. Thanks a bunch for making it out. Be sure to check the official site for a transcript of today's chat. We'll see you again soon. Also: Be sure to stop by tomorrow at 11:30 a.m. PDT for trivia. Winners receive a beta key!
    Blackknight8x
    Blackknight8x
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    Character sheet
    Race: Trill

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    Post by Blackknight8x 20/10/2009, 8:02 pm

    Nice info...

    Bizarro_Rekhan> IT_IS_GREEN> Will our NPCs always be with us? I mean, will we ever have some sort of thing where our "Riker" leaves to become Captain and we break in a new guy?

    Cryptic_Snix> Advancing your bridge officers to Captain has interesting game play options that we are exploring.

    That's an interesting idea.
    MorganL4
    MorganL4


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    Character sheet
    Race: Trill

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    Post by MorganL4 21/10/2009, 5:30 am

    I remember them saying that wouldn't be possible, I guess this means they are reneging on this......not that I mind, it would be weird to be an admiral on a ship and have the next highest rank be Commander....Im glad they are not holding themselves to the random statements we sometimes get ( like the interview that is no longer available where Jack says that Fed will have Cloaking)
    Coco
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    Character sheet
    Race: Vulcan

    Dev chat October 20th - player progression Empty Re: Dev chat October 20th - player progression

    Post by Coco 21/10/2009, 9:49 am

    Yes indeed, they said before that the higest your BOs would get was commander seeing a captain (in rank) gets his own ship...so this might be some after "end game" progression line you might be able to follow. (I agree with massonic that end game isn't a good term to use but I guess the industry is stuck with it until a big developer pushes another term.)
    I won't be expecting anything like that in the game at launch but maybe later on... I'm just not sure how it fits into an MMO that's supposed to group people and not give solo players groups to play with.
    Cyberdurc22
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    Character sheet
    Race: Human

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    Post by Cyberdurc22 21/10/2009, 11:43 am

    Coco wrote:Yes indeed, they said before that the higest your BOs would get was commander seeing a captain (in rank) gets his own ship...so this might be some after "end game" progression line you might be able to follow. (I agree with massonic that end game isn't a good term to use but I guess the industry is stuck with it until a big developer pushes another term.)
    I won't be expecting anything like that in the game at launch but maybe later on... I'm just not sure how it fits into an MMO that's supposed to group people and not give solo players groups to play with.

    Good point Coco, maybe they will allow us to give our promoted BOffs our older ships. That would be interesting, it would allow for individuals to have small strike fleets.

    Either way things are sounding like they are shaping up over at Cryptic, however they need to come out with another good gameplay video.
    Lithian
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    Character sheet
    Race: Human

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    Post by Lithian 21/10/2009, 1:55 pm

    Maybe this is a stupid question but are we able to max out every skill eventually in space gameplay?
    jayrelo
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    Character sheet
    Race: Human

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    Post by jayrelo 21/10/2009, 2:11 pm

    i think they stated that it will be cutoff at around half, that way you don't max out your char for future skill sets that are introduced.

    so if i understand it, you could max out everything, and still only be half put together. but that is my assumption.

    i am always open to corrections.

    Lithian wrote:Maybe this is a stupid question but are we able to max out every skill eventually in space gameplay?
    Blackknight8x
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    Character sheet
    Race: Trill

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    Post by Blackknight8x 21/10/2009, 6:03 pm

    jayrelo wrote:i think they stated that it will be cutoff at around half, that way you don't max out your char for future skill sets that are introduced.

    so if i understand it, you could max out everything, and still only be half put together. but that is my assumption.

    i am always open to corrections.

    Lithian wrote:Maybe this is a stupid question but are we able to max out every skill eventually in space gameplay?

    I think the maxing out of a perticular stat is limited to ground combat rather then space combat if I remember correctly?
    But isn't the space combat bonuses mainly from the BO's rather then your own toon?
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    Character sheet
    Race: Human

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    Post by jayrelo 21/10/2009, 6:25 pm

    right, but i think they had it where your character skills are passive traits in space and your BO provide the insta skills that you can use.

    where as, on the ground, it will be reversed sorta, and thats not counting the kits used with whatever char choice you made.

    my understanding at least.
    Coco
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    Character sheet
    Race: Vulcan

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    Post by Coco 21/10/2009, 7:08 pm

    From what I gather, by the time you reach end game your character will only be about half maxed out. This means you still half half of your character traits to continue advancing. It isn't the end, seeing you continue playing after end game and so continue levelling up your skills. What has been hinted at is that we'll most likely not be able to max our skills out because well before that happens, new skills will be added. And the levelling then continues.

    Although to be honest, I don't think they'll be able to keep up with some of the power levellers. But for us it should be no probs.
    masoniccaptain
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    Location : Idaho
    Registration date : 2009-02-20
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    Character sheet
    Race: Human

    Dev chat October 20th - player progression Empty Re: Dev chat October 20th - player progression

    Post by masoniccaptain 21/10/2009, 8:56 pm

    Well I think Cryptic has learned from City of Heroes when they had that title.. you need to stay ahead of the players if you don't want them to max out so quick and become bored with the game, etc.. if they are truly going to try and keep the skill tree ahead of the players, then I applaud them loudly!
    jayrelo
    jayrelo
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    Number of posts : 388
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    Registration date : 2008-11-12
    Medals : Dev chat October 20th - player progression Medalb10Dev chat October 20th - player progression Medalb10Dev chat October 20th - player progression Medalb10Dev chat October 20th - player progression Medalb10Dev chat October 20th - player progression Gmmeda12Dev chat October 20th - player progression Dsmbla10Dev chat October 20th - player progression Lom_ta11Dev chat October 20th - player progression Lom_sc11Dev chat October 20th - player progression Lom_en11Dev chat October 20th - player progression Phblan10Dev chat October 20th - player progression Donorp11
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    Character sheet
    Race: Human

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    Post by jayrelo 22/10/2009, 12:11 pm

    see, thats one of the few things i worry about with champions. from what i've heard from coco, and reviews i've read, they have had problems matching content post a months play, but i think with STO, the episodic content alone will keep us interested.

    masoniccaptain wrote:Well I think Cryptic has learned from City of Heroes when they had that title.. you need to stay ahead of the players if you don't want them to max out so quick and become bored with the game, etc.. if they are truly going to try and keep the skill tree ahead of the players, then I applaud them loudly!

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